Crowd Control Diablo 4 – There are basically two types of skills, ones that could be implemented on an individual enemy, and then there’s the other kind, that is, ones that could be implemented on a group of them.
The skills that could be implemented on a group of enemies in the game are termed “Crowd Control Skills”, and there’s a whole bunch of them, so keep reading this article as we cover everything there is to know about Crowd Control and the different skills that you can use to implement it onto your enemies in Diablo 4.
What is Crowd Control in Diablo 4
Crowd Control skills allow you to slow down or completely halt enemy movement along with their attacks; this gives you a window of opportunity to inflict some damage on them while making their abilities less effective for a given duration. Crowd Control is a status effect that takes place via those skills, and with this effect, you could either slow your enemies down, immobilize them or make it so that they cannot inflict damage on you for a while, just like we mentioned a few lines ago.
Several skills in the game inflict Crowd-control effects. Here’s a complete list of those effects with a bit about the skills.
- Slow – Slow or “Slowed” is a crowd-control type effect in the game that impairs your enemy’s movement for the duration it lasts. Skills for this crowd-control effect can be seen in Barbarian, Druid, and Necromancer classes.
- Immobilize – Immobilize or Immobilized is a crowd-control debuff in the game that roots your enemy to a particular place, meaning that they won’t be able to move for the next few seconds while the effect lasts. They are used by the Barbarian, Druid, Sorcerer, and the Necromancer class.
- Stun – Stun is a crowd control effect that prevents/slows down an enemy’s movement and restricts their ability to attack for the duration—used by all the classes in the game.
- Knockback – Pushes the enemy affected away from the player who has cast the same. Used by the Rogue and Druid class.
- Knockdown- The enemy gets toppled for a few seconds and cannot perform an attack until the animation of them standing back up finishes. Used by the Rogue and Druid class.
- Taunt- The enemy you cast this upon will focus on you or begin targeting you.
- Fear- Causes the target enemy to run away from you till the effect lasts.
- Tether- The enemy is force-locked at a certain place, and movement is restricted till the effect lasts or till the enemy moves out of the area.
- Daze- Daze or Daze is an effect that’ll cause enemies or players to have lower visibility; this will further cause players not to be able to use their abilities either. Usually used by the Rogue class or enemies.
- Chill– A debuff that disallows an enemy from being able to move freely, slowing them down. Primarily used by Sorcerers or Rogues.
- Stagger- A down or Stun mechanic specific to bosses in the game; the boss is staggered or unresponsive for a few seconds once the bar fills up.
- Freeze- If repeatedly chilled, an enemy gets frozen and loses their ability to move. Used by Rogues or Sorcerers.
That’s everything we had on Crowd Control in Diablo 4.
That’s all, folks!
Last Updated on July 13, 2023
Abhinav, 19, Writer/Editor at Frondtech and out-and-out a gamer until time lasts. From spending a whole day performing LAN parties playing cs 1.6 since he was 12, to playing rust and all kinds of other games, all day long. He does it all. At times, you can find him fixing his mining rigs and staying up to date with the latest crypto news.