The Outer Worlds – All Perks Guide

After covering all the details about the character Attributes and Skills in The Outer Worlds, it is time for us to look at the Perks available in the game. Perks allow you to do a lot of stuff in the game. You different bonuses that includes health bonus, carrying capacity bonus, run speed bonus, etc.

Perks in The Outer Worlds categorized into three tiers:

  • Tier 1
  • Tier 2
  • Tier 3

Here is a list of all the perks that are available in these different tiers.

The Outer Worlds – All Perks Guide

The Outer Worlds Perks List

Tier 1 Perks

PerkDescription 
Toughness+50% Base HealthYou’ve grown healthier in your time outside of stasis.
Slow the World+25% Tactical Time Dilation Meter MaxTactical Time Dilation lasts longer. Surely this is normal.
Lone Wolf+25% Damage when alone in partySometimes you are the only person you can trust, and that’s ok. You deal increased damage when traveling alone.
Strider+25% Walk SpeedYears of Adrena-Time use have left a permanent pep in your step.
Cheetah+20% Sprint SpeedThey’re not slow, you’re just fast.
High Maintenance-25% Weapon/Armor Durability LossYou take better care of your weapons and armor than most people.
Precision+15% Companion Crit ChanceAfter some unsanctioned adjustments, the Workbench’s sight alignment tool is much more accurate.
Resilient+10 Base Armor RatingYou have a base armor rating which adds to any armor you’re wearing.
A Few Bits More+100% Additional Ammo stock & Consumable stock on VendorsVendors and Vending Machines have additional Ammo and Consumables available.
Pack Mule+50kg Carrying CapacityIncrease your carrying capacity
Quick and the Dead+50% Tactical Time Dilation Recharge RateYour Tactical Time Dilation Meter recharges much faster.
TravelerUnlocks the ability to fast travel when encumberedYou’ve become very efficient at transporting goods. Maybe you should have been born as a cargo hauler.
All For One+50% XP from Companion KillsYour companions have a lot to teach you about killing.
The Negotiator-25% Vendor SurchargesBeing a shrewd negotiator may cost you some friends, but you make up for it in bits.

Tier 2 Perks

Requirements: Requires 5 previous perks

PerkDescription 
Run and Gun-65% Movement Penalty to AccuracyReduce the penalties to Accuracy while moving
The Reaper+25% Tactical Time Dilation MeterGain some Tactical Time Dilation when you kill an enemy
Weird Science+50% Science Weapon DamageIncreased damage dealt by Science weapons
Speed Demon+25% Movement Speed during TTDIncrease your movement and action speed when Tactical Time Dilation is active
Scanner+20% Bonus to Extra Headshot / Weakspot DamageWhile using Tactical Time Dilation, you deal increased Weak Spot damage
The Collector+5m to Interactable Highlight RangeIncrease the range at which all interactable objects around you highlight without requiring you to look directly at them
Snake Oil Salesman+20% Vendor Buying PriceYou have a way of convincing vendors to pay you more Bits than they should
Soliloquy+10 Dialog SkillsBonus to Dialog skills when you have no Companions in your party
Pack of Pack Mules+40kg Carrying Capacity Bonus from CompanionsIncrease the Carrying Capacity bonus from your Companions
Hoarder-50% Consumable WeightSignificantly reduces the Weight of Consumables
Harvester15% Health Restored per KillRestore some Health whenever you kill an enemy
Rolling Thunder-20% Companion Ability Cooldowns for each of your killsKilling an enemy reduces the remaining cooldown time of Companion Abilities
Tag Team25% Chance to reset a Companion Ability cooldown when using the other Companion’s AbilityUsing a Companion Ability has a chance to reset the other Companion’s ability cooldown
We Band of Brothers25% Chance to reset a Companion Ability cooldown on each Critical HitWhen you critically hit a target, you have a chance of immediately resetting the cooldown of a companion ability

Tier 3 Perks

Requirements : Require 10 previous perks

PerkDescription 
Wild Science+50% science weapon damageFurther increases the damage dealt by Science weapons (stacks with Weird Science)
Boom, Headshot!Headshot kills deal 25% of their damage to enemies within 2.5mHeadshot kills explode, damaging nearby enemies
Steady Hand-100% Steady Hand: Ranged Weapon Sway / -100% Movement Penalty to AccuracyAfter killing an enemy, your Weapon Sway and Accuracy penalties to moving are reduced to zero for a short time
ConfidenceConfident: your next attack is a guaranteed Critical HitKilling an enemy makes your next shot a guaranteed Critical Hit
Don’t Go Dyin’ On MeRevive Companions to 25% Health / Cooldown: 15mWhen you use the inhaler, any downed Companions are revived with a small amount of Health
Penetrating Shots-10 Ranged Attacks inflict -1 Armor Rating for 10 seconds, and can stack up toYour ranged attacks reduce the target’s Armor Rating by 1 point per hit. This effect lasts a short time, and can stack multiple times
Armor Master+10% Armor Rating Bonus / +100% Skill BonusIncrease the Armor Rating and Skill bonuses from any armor you wear
Last Stand+30% Last Stand: Damage while under 25% HealthWhen you are at low Health, you deal increased damage
Super Pack Mule+100kg carrying capacity.Further increases your carrying capacity
Thick Skin-15% Area of Effect Damage Received / -15% Plasma Damage ReceivedAll Area of Effect and Plasma damage dealt to you is reduced
Tit for Tat+15% Melee Damage returned as HealthA small amount of Melee damage you deal is returned as healing
Tactical Master+70% Tactical Master: Movement Speed during TTD for 5sWhen you activate Tactical Time Dilation, you continue to move at normal speed for a short time. This effect only occurs when your TTD meter is full at the time of activation
Revenge+20% Revenge: DamageWhenever you are affected by a harmful status effect, you deal increased damage
Solo Sneaker-33% Detection Radius of EnemiesReduce the detection radius of enemies when you have no companions in your party

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That’s all folks!

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