How to Unlock Lightfall Artifact in Destiny 2 Season 20

Lightfall artifact Destiny 2 – It is time! Lightfall is finally here, and with it has arrived an enormous load of exciting new contents. There are new exotics, new weapons, a brand-new raid, the Strand Subclass, and many more. But one of the first things that people wonder about as soon as a new Season arrives in Destiny 2, is the Seasonal Artifact.

Just like the previous seasons, Lightfall or Season 20 also has an artifact. It is common knowledge that the game doesn’t give you access to the Artifact immediately after you start the game. It is up to you to unlock it.

So, the main question is how to get the Season 20 or Lightfall Artifact in Destiny 2. Keep reading to get the full information.

How to Unlock Lightfall Artifact in Destiny 2 Season 20

You will get the Lightfall artifact after you complete the first mission, First Contact. At the end of the mission, you will get a taste of the Strand subclass in Neomuna. Following which, you will unlock the Vendor or Neomuna, Nimbus. Once, you interact with him, he will give you the Artifact and the Lightfall quest. The Lightfall Artifact is called Ascendant Scepter, and you will get it immediately after you are done with the mission.

How to Unlock Lightfall Artifact in Destiny 2 Season 20

You pretty much get pushed in the First Contact mission as soon as you start the game. And if you have already selected the “Become Legend” difficulty, then you will face quite a bit of challenge. Despite being long, the overall mission is extremely easy, and with a good build, you can pretty much solo it.

I was personally using my Hunter Stasis Build. And with my grenades freezing the enemies every second, the entire experience was a breeze.

Yes, you will come by some bosses and yellow bar enemies. But they are nothing that you haven’t witnessed a thousand times already.

Destiny 2 Lightfall Artifact Mods

Lightfall Artifact Mods in Destiny 2 Season 20

Here are the mods for the Ascendant Scepter once you unlock the Artifact:

Column 1

  • Anti-Barrier Pulse Rifle: Your equipped Pulse rifles fire shield-piercing rounds and stun Barrier Champions. Additionally, Pulse Rifles are always overcharged when that modifier is active.
  • Piercing Sidearms:  Your equipped Sidearms fire shield-piercing rounds and stun Barrier Champions. Additionally, Sidearms are always overcharged when that modifier is active.
  • Overload Bow: Damage by fully drawn arrows from your equipped Bows causes Disruption, stunning the target, delaying ability energy regeneration and lowering combatant damage output. Strong against Overload Champions. Additionally, Bows are always overcharged when that modifier is active.
  • Unstoppable Scout Rifle: Aiming down the sights of a Scout Rifle for a short time loads a powerful explosive payload that stuns unshielded combatants. Strong against Unstoppable Champions. Additionally, Scout Rifles are always overcharged when that modifier is active.
  • Overloaded Auto/SMG: Sustained fire from Auto Rifles and Submachine Guns disrupts combatants, stunning them, delaying ability energy regeneration and lowering combatant damage output. Strong against Overload Champions. Additionally, Auto Rifles and Submachine Guns are always overcharged when that modifier is active.

Column 2

  • Authorized Mods: Solar: The armor energy costs of all armor mods affecting your Solar weapons are significantly discounted.
  • Authorized Mods: Strand: The armor energy costs of all armor mods affecting your Strand weapons are significantly discounted.
  • Authorized Mods: Void: The armor energy costs of all armor mods affecting your Void weapons are significantly discounted.
  • Authorized Mods: Grenades: The armor energy costs of all armor mods affecting your grenades are significantly discounted.
  • Multi-Siphon Mods: Grants access to armor mods in your helmet that combine the effects of the Strand Siphon mod with the Solar Siphon Mod and the Void Siphon mods.

Column 3

  • Shatter Orbs: The first time you break a combatant’s shield, you create an Orb of Power if you break the shield with the matching damage type.
  • Defiant Armory: Greatly improves the benefits provided by the Noble Deeds, Nanotech Tracer Rockets, Tex Balanced Stock, and Ambush Origin traits.
  • Untangler: Destroying a Tangle with a Strand weapon suspends targets damaged by the explosion.
  • Solar Surge: Collecting a Firesprite gives you Armor Charge.
  • Volatile Flow: Picking up an Orb of Power grants your Void weapons Volatile Rounds.

Column 4

  • Bricks from Beyond: Defeating a powerful combatant with a Void weapon has a chance to generate Heavy ammo for you and your teammates.
  • Flare Up: Firebolt Grenades apply more Scorch stacks. Damaging a combatant with a Firebolt Grenade spawns a Firesprite near them.
  • Origin Hones: Weapons with the Noble Deeds, Nanotracing Rockets, Tex Balanced Stock, and Ambush Origin traits are always Overcharged when that modifier is active.
  • Allied Unraveling: Rapid final blows with a Strand weapon grant your weapon Unraveling Rounds, with a longer duration near allies.
  • Counterweave: When you or a member of your fireteam stuns or defeats a Champion, you gain energy for your least-charged Strand ability.

Column 5

  • Threaded Blast: Destroying a Tangle with a Strand weapon creates a larger and more damaging explosion.
  • Rain of Firebolts: When you have Firebolt Grenades equipped, gain a second grenade charge.
  • Void Weapons Channeling: You gain a temporary bonus to Void weapon damage after you defeat a target with a Void weapon while at least one of your Void abilities is fully charged. This damage bonus increases based on the number of fully charged Void abilities you have.
  • Medieval Champion: This mod is the combination of two champion mods:
    • Glaives you wield fire a powerful explosive payload that stuns unshielded combatants. Strong against Unstoppable Champions. Additionally, Glaives are always overcharged when that modifier is active.
    • Landing consecutive hits with a Sword you are wielding disrupts combatants, stunning them, delaying ability energy regeneration and lowering combatant damage output. Strong against Overload Champions. Additionally, Swords are always overcharged when that modifier is active.
  • Prismatic Transfer: When you cast your Super, each member of your fireteam with a subclass damage type different than yours gains a bonus to weapon damage.

So this is how to get Ascendant Scepter Artifact in Destiny 2 Season of the Seraph.


If you think this guide has helped you, then let us know in the comment section below. And for more Destiny 2 guides, keep an eye on Frondtech.


That’s all, folks!

Last Updated on March 1, 2023

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