Dying Light 2 Update 1.3.0 Patch Notes – April 27, 2022

Techland just shipped a new update for Dying Light 2 Stay Human. Let’s take a quick look at the official patch notes

Dying Light 2 Update 1.3.0 Patch Notes

New Game+

  • After finishing it once, the game can be replayed again, only this time with modified game parameters in place to encourage a second playthrough by the implementation of a unique system and experience. The player can now go through the story with revitalized mechanisms. These include new enemy behaviors, more difficult encounters, new objects within the world, namely the newly added inhibitors, and many more changes that will significantly alter the gameplay style and allow the player to develop their character further. All of this is only available in New Game+:
    • 30 new inhibitors
    • New platinum objectives for parkour challenges
    • Updated distribution of the enemies (f.e. Volatiles and Banshee spawn during the night, a wider variety of enemy pools in encounters)
    • A new legendary weapon tier added
    • Gold encounters added
    • Enemy difficulty scales with the player level

Content Update

  • Mutated Infected – New quest added Something Big Has Been Here, which included special elemental Goon variants

Gameplay Updates

  • Enemies with bows are less annoying — decreased damage output
  • Completed achievements are correctly awarded upon completion. This works for the achievements that were obtained before the update as well
  • Things that have been fixed:
    • Bug that was causing Howlers and Screamers to become invulnerable to damage
    • Possibility to fast travel between map regions after completing various quests
    • Random AI bug of Human encounters
    • Infected invulnerability to arrows
    • Missing rewards after Bandit encounters
    • Virals patrol movement in GRE facilities
  • Grappling Hook. Tweaked pull limitations, longer swings will reset the vertical pull values; pulls will have a bigger first value

Co-op Updates

  • Fixed connection and stability issues in co-op
    • Fixed connection issues with the players who are further advanced inthe story
    • Improved game performance in co-op
  • Co-op story blocks
    • Fixed an issue that caused blocked progression in a single player game mode after a co-op session
    • Fixed few remaining death loops in co-op
    • Fixed an issue with a missing NPC during the Missing People quest in a co-op session
  • Co-op quality
    • Improvements, that have been made:
      • Weapon visualization in online menu and inventory
      • Handling of challenges requirements in co-op
      • Various animations in co-op – f.e. crouching, throwing, using the bow, and more
    • Things that have been fixed:
      • Random bandit respawns while players are still in the bandit camp
      • Issues with the player being unable to access inventory or map after dying several times in co-op
      • Blocked story progression with „enemies nearby” notification
      • Rare issue when a player can’t move after a revive
      • Far away peer respawn from the host and respawning in geometry
      • AI jitter in random cases
      • Sound duplication in co-op
      • Rare cases of unresponsive quest radio dialog in co-op, causing story blocks
      • Display of incorrect icons on the map after a co-op party
      • “call for help” when the player is being summoned during a gather in co-op
      • Black screens in certain situations that could cause progression blockers during co-op progression
      • Unnecessary “skill requirement” text-glitch in the description of a challenge in a co-op session
      • Bug that allows player to have multiple story quests active
    • Updated the time of tutorial windows to 30 seconds during the co-op sessions

Quest Updates

  • Fixed a bug related to wall-clipping during the Let’s Waltz quest
  • Fixed a bug of the player getting stuck after using an inhibitor, or opening inventory after obtaining inhibitor in the Markers of Plague quest
  • Fixed the map display bug in The Only Way Out quest
  • Fixed the disappearance of Hakon in the Into The Darkness quest after playing in co-op
  • Fixed Sophie’s inaccessible position in The Raid quest

UI/UX Updates

  • Added FOV slider on PlayStation 5, and Xbox Series X
  • Improved UI textures optimization
  • Fixed issues related to switching between keyboard and controller
  • Fixed inhibitor pop-up message in Markers of Plague quest
  • Fixed quest display in journal
  • Fixed tutorial window display
  • Fixed weapon durability display, quest tracking, and inventory management on ASUS ROG Zephyrus Duo second display
  • Aiden should no longer T-pose in the main menu
  • Fixed crashes related to launching the game in 5760×1080 resolution
  • Fixed display of incorrect numbers on Immunity Bar
  • Minor changes to PC key bindings

Technical Updates

  • Improved game stability
  • Several crash sources fixed
  • Improved the stability of frame rate in various places on the map
  • Fixed multiple bugs that allowed players to see and fall outside map texture
  • Fixed occasional texture glitches in various places on the map
  • Fixed various audio glitches

Apart from these, numerous additional bug fixes and quality improvements has also arrived with the 1.3.0 update too. Here is the link to the original article.

If you think this guide has helped you, then let us know in the comment section below. Also, if you are facing other problems with the game, then try checking out our other guides on Dying Light 2. Who knows, you might end up finding a fix.

That’s all folks!

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